Most OGs know that Squaresoft was the premiere RPG developer of the SNES and original Playstation. Their catalog include such legendary titles as the Final Fantasy franchise, Chrono Trigger, and Super Mario RPG.
As technology changed, so too did Squaresoft’s ability to compose grand and amazing scores for their games. Whether with the SNES’ S-SMP audio chip or the PS1’s SPU custom audio chip (complete with 24 sound channels and a 44.1khz sampling rate), Squaresoft always delivered moving orchestral works.
In this episode, Sam breaks down Squaresoft’s audio transition from 16-bit to 32-bit sound.
Listen to/Download the episode here.
Have any thoughts on Squaresoft’s music? Leave us a comment here and we’ll read/respond to it in the next episode!